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| #include <bits/stdc++.h> using namespace std; const double eps = 1e-8; const double pi = acos(-1.0); class Point { public: double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {} Point operator+(Point a) { return Point(a.x + x, a.y + y); } Point operator-(Point a) { return Point(x - a.x, y - a.y); } bool operator<(const Point &a) const { if (x == a.x) return y < a.y; return x < a.x; } bool operator==(const Point &a) const { if (fabs(x - a.x) < eps && fabs(y - a.y) < eps) return 1; return 0; } double length() { return sqrt(x * x + y * y); } };
typedef Point Vector;
double cross(Vector a, Vector b) { return a.x * b.y - a.y * b.x; }
double dot(Vector a, Vector b) { return a.x * b.x + a.y * b.y; }
bool isclock(Point p0, Point p1, Point p2) { Vector a = p1 - p0; Vector b = p2 - p0; if (cross(a, b) < -eps) return true; return false; }
double getDistance(Point a, Point b) { return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2)); }
typedef vector<Point> Polygon; Polygon Andrew(Polygon s) { Polygon u, l; if(s.size() < 3) return s; sort(s.begin(), s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size() - 1]); l.push_back(s[s.size() - 2]); for(int i = 2 ; i < s.size() ; ++i) { for(int n = u.size() ; n >= 2 && !isclock(u[n - 2], u[n - 1], s[i]); --n) { u.pop_back(); } u.push_back(s[i]); } for(int i = s.size() - 3 ; i >= 0 ; --i) { for(int n = l.size() ; n >=2 && !isclock(l[n-2],l[n-1],s[i]); --n) { l.pop_back(); } l.push_back(s[i]); } for(int i = 1 ; i < u.size() - 1 ; i++) l.push_back(u[i]); return l; }
int dcmp(double x) { if (fabs(x) <= eps) return 0; return x > 0 ? 1 : -1; }
bool OnSegment(Point p, Point a1, Point a2) { return dcmp(cross(a1 - p, a2 - p)) == 0 && dcmp(dot(a1 - p, a2 - p)) < 0; }
bool Intersection(Point a1, Point a2, Point b1, Point b2) { double c1 = cross(a2 - a1, b1 - a1), c2 = cross(a2 - a1, b2 - a1), c3 = cross(b2 - b1, a1 - b1), c4 = cross(b2 - b1, a2 - b1); return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0; }
int isPointInPolygon(Point p, vector<Point> s) { int wn = 0, cc = s.size(); for (int i = 0; i < cc; i++) { Point p1 = s[i]; Point p2 = s[(i + 1) % cc]; if (p1 == p || p2 == p || OnSegment(p, p1, p2)) return -1; int k = dcmp(cross(p2 - p1, p - p1)); int d1 = dcmp(p1.y - p.y); int d2 = dcmp(p2.y - p.y); if (k > 0 && d1 <= 0 && d2 > 0) wn++; if (k < 0 && d2 <= 0 && d1 > 0) wn--; } if (wn != 0) return 1; return 0; }
void solve(Polygon s1, Polygon s2) { int c1 = s1.size(), c2 = s2.size(); for(int i = 0; i < c1; ++i) { if(isPointInPolygon(s1[i], s2)) { printf("Infinite loop!\n"); return; } } for(int i = 0; i < c2; ++i) { if(isPointInPolygon(s2[i], s1)) { printf("Infinite loop!\n"); return; } } for (int i = 0; i < c1; i++) { for (int j = 0; j < c2; j++) { if (Intersection(s1[i], s1[(i + 1) % c1], s2[j], s2[(j + 1) % c2])) { printf("Infinite loop!\n"); return; } } } printf("Successful!\n"); }
int main() { int T; cin >> T; while (T--) { int n; scanf("%d", &n); Polygon s1, s2; for (int i = 0; i < n; ++i) { double x1, x2, y; scanf("%lf%lf%lf", &x1, &x2, &y); if(y == 1) { s1.push_back(Point(x1, x2)); } else { s2.push_back(Point(x1, x2)); } } if(n == 1) { printf("Successful!\n"); continue; } if(s1.size()) s1 = Andrew(s1); if(s2.size()) s2 = Andrew(s2); solve(s1, s2); } return 0; }
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